Sgt. Fury and His Howling Commandos #14

Sgt. Fury and His Howling Commandos (1963) #14

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1 comments
JackStamper
JackStamper member

I love how Baron Strucker took his time to find a Nazi-Counterpart for every Howler...and then devised a plan, where he could've worked with a couple of stooges. All they did was waiting for the Howlers to walk into the right places and then trap them. At most the Blitzkrieg Squad member with the flute used his talents. By playing and giving away their position for everyone not stupid enough to just walk up to the noise (like the Howlers did).

Besides: Ne never looked for perfect foils to the Howlers, he just looked for one thing, they share with the Howlers. A Brawler like Dum-Dum, a musician like Gabe, an actor like Dino, a mechanic like Izzy, a jockey like Reb (whose affination for horses had to be told again for this comparism to work), and a snooty, arrogant prussian nobleman for...wait what? Well...have fun, Percy. Though, of course again, these are all informed abilities: We never see them in action with anything, a normal stormtrooper couldn't have done as well.

The trap was great, but it together with the Blitzkrieg Squad was wasted. The squad was not needed for the trap, and without the squad and the buildup for it, there would've been more pages detailing the Howlers escape. In fact: This clearly should've been a two-parter. Part one could've been virtually identical to this story up to the point of the Howlers capture, and end with them figuring out how to escape, get free, and meet their counterparts. Then they would've a whole issue of trying to defeat their enemies, who could've been showcased some more.

Still: A very nice idea and a good comic. Just: It could've been great.