• Home
  • Comics
  • Movies
  • Videos
  • Games
  • TV
  • Characters
  • Shop

Captain America: Super Soldier

Captain America: Super Soldier Dossier 1 - Environments

Leap into a behind-the-scenes look of the making of 'Captain America: Super Soldier'!

In this all-new behind-the-scenes feature for "Captain America: Super Soldier," Art Director at Next Level Games, Barret Chapman, gives us a behind-the-scenes look at the various environments players will experience while playing "Captain America: Super Soldier."

Written by Barret Chapman, Art Director, Next Level Games

The motivations of our villains is really what drove the decision to set our game in Zemo's Castle. We needed a place where Red Skull could set Arnim Zola up to conduct his research.  

"Captain America: Super Soldier" screenshot of castle exterior

In the comics there is a long standing power struggle between Red Skull and Baron Zemo, so it seemed fitting that the Skull would have usurped his rival’s ancestral home for the benefit of HYDRA. 

"Captain America: Super Soldier" Bunk house office concept art

Inspiration was taken from the Ksiaz Castle in Poland. During World War II the castle was home to Project Riese. An underground complex was created to construct Hitler’s headquarters and armaments factories.  

"Captain America: Super Soldier" castle sketch 1
"Captain America: Super Soldier" castle sketch 2

We loved the idea of a secret underground complex and thought a similar setting would work perfectly for what our villains were up to. Visually we loved the look of the Castle proper as well, as it had the sense of history and varying types of architecture that we were looking for.  

"Captain America: Super Soldier" west tower concept art
"Captain America: Super Soldier" screenshot of west tower

The designs for the main areas of the castle are all driven by the story--the labs, the cellblock, the thermal plant all service the main narrative. The other areas were conceived as mission objectives with the goal to inject as much history and visual backstory as we could into the castle.

"Captain America: Super Soldier" castle courtyard concept art
"Captain America: Super Soldier" screenshot of castle courtyard

What would Cap do if he found himself here? What are Zola and HYDRA actually up to? How did they go about constructing the underground complex, and where did the materials come from?  

"Captain America: Super Soldier" trench concept art
"Captain America: Super Soldier" screenshot

These were all questions we needed to answer to create a plausible, immersive setting for the game. The exercise of answering these questions provided us with a bunch of cool locations to populate the rest of the castle.  

"Captain America: Super Soldier" hangar concept art

Once these settings were established we worked with Christos Gage to string the narrative through and tie it all nicely together.

Releasing  July 19, 2011 on all major gaming platforms and inspired by the upcoming summer blockbuster "Captain America: The First Avenger" from Marvel Studios, "Captain America: Super Soldier" promises to throw us right into the thick of the amazing World War II adventures of the Star-Spangled Avenger! 

MORE IN Captain America: Super Soldier See All

MORE IN Video Games See All