Captain America: Super Soldier

Captain America: Super Soldier Dossier 2

Get an in-depth look at the villainous bosses from 'Captain America: Super Soldier'!

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In this all-new behind-the-scenes feature for "Captain America: Super Soldier," Game Director at Next Level Games, Brandon Gill, gives us a sneak peek at a few of the main bosses that players will experience while playing "Captain America: Super Soldier."

Written by Brandon Gill, Game Director, Next Level Games

The villains that we added to the game were chosen for a mixture of reasons.

The Red Skull from "Captain America: Super Soldier"
For characters like Arnim Zola, who is a genetic scientist and much less of a military figure than the other villains, we felt that he set a wonderful stage for Cap to question himself and what he believes in. Zola augments biology to extremes that Cap feels is wrong, but it’s a slippery moral slope, because Cap himself has been genetically altered as well. This conflict was a major part of the narrative.  
Character model of Arnim Zola from "Captain America: Super Soldier"
Screenshot of Arnim Zola from "Captain America: Super Soldier"

Other characters like Iron Cross, who is a huge mech, were brought in based on the enthusiasm of Christos Gage--the game’s writer--and gave us the opportunity to re-envision them in the more "realistic" setting of World War II.  

Iron Cross concept art from "Captain America: Super Soldier"
Screenshot of Cap vs. Iron Cross from "Captain America: Super Soldier"

Our designs for the boss characters were strongly based around the game’s combat system. Since the combat is designed to deal with multiple enemies, we felt that it would be a disservice to the game experience if Cap was set up to fight every boss one-on-one.

Baron Strucker concept art from "Captain America: Super Soldier"
Madame Hydra concept art from "Captain America: Super Soldier"

To this end we designed the bosses to be enhanced versions of existing enemies--for example, ranged, melee, etc.--and then placed them into unique multi-enemy encounters and highly scripted situations to elevate them as climactic battles.  

Screenshot from "Captain America: Super Soldier"

This allows the player to naturally assess each situation and fight the boss by using the skills that they have learned through previous battles, while still maintaining a high level of excitement and unique flavor to each individual boss encounter.

Releasing  July 19, 2011 on all major gaming platforms and inspired by the upcoming summer blockbuster "Captain America: The First Avenger" from Marvel Studios, "Captain America: Super Soldier" promises to throw us right into the thick of the amazing World War II adventures of the Star-Spangled Avenger!

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Comments

1 comments
im_so_inFAMOUS
im_so_inFAMOUS

I think they did a pretty good job with the design of the villans overall. Im hoping iron cross will appear in the film but the chances are probably somewhat slim.