Ready for a totally new and incredibly awesome Marvel Games experience? Of course you are! That’s why Marvel and Kabam have teamed up to bring cosmic level combat and back alley brawls straight to your fingertips with “Contest of Champions”!
We caught up with Creative Director Cuz Parry and game writer Sam Humphries to get the info on this latest and greatest addition to the Marvel Gaming Universe.
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Marvel.com: I guess the first question I have for everyone is—what is “Contest of Champions”?
Cuz Parry: The quick answer: Marvel “Contest of Champions” is a super fun fighting game Kabam’s Vancouver Studio is developing for smartphones and tablets that’s due out in the fall. I say “super fun” because that's what our playtesters and staff having been using to describe the game, and we're still pre-alpha. Obviously, we're pretty hyped about where things are heading!
Marvel.com: That sounds awesome. Who doesn’t want to duke it out with Marvel’s heaviest hitters? Is this going to be a one vs. one style game?
Cuz Parry: It’s a one vs. one, arcade-style fighting game with multiplayer as well as RPG [Role Playing Game] elements with a quest/story mode where you're pitted against a wide range of heroes and villains from the Marvel Universe.
Marvel.com: Can you tell us a little about the story mode you’re bringing to “Contest of Champions”?
Cuz Parry: We’re stoked on how things are developing as the story is in the capable hands of Marvel’s very own Sam Humphries. Sam has been working closely with the team and the leads at Marvel to craft his spin on a classic Marvel event.
Sam Humphries: This isn’t just dialog layered over game play. This is an intricate story with big threats, heroic moments, and shocking revelations; it's right in the zone of classic Marvel storytelling. If you enjoy Marvel comics, film and TV, you’re gonna love the epic story of “Contest of Champions.”
Cuz Parry: Without going too much further into the story, I can say that one of the central figures from the original event will be a key player in our take on “Contest.”
Marvel.com: Marvel has thousands of amazing, incredible, and uncanny characters ready to throw down the gauntlet and prove once and for all who’s strongest. Have any fan favorites made the cut in “Contest of Champions”?
Cuz Parry: We’re excited to have heroes and villains from across the Marvel Universe. We’re talking Avengers, Thunderbolts, X-Men, Inhumans, Guardians of The Galaxy, the Brotherhood, X-Force just to name a few.
Marvel: What can fans expect from the fighting system? How are players going to control combatants? What’s the combo system like?
Cuz Parry: In terms of controls, we most definitely are designing this game specifically for the strengths of the touch device platforms. There won’t be any buttons or virtual joysticks.
I know it sounds clichéd, but the controls really are intuitive and easy to pick up. There are a variety of basic attacks—light, medium, and heavy—and each hero has multiple signature special attacks that can be used for greater damage.
There is a combo system that rewards players for mixing up their moves and performing well-timed blocks. The higher the combo, the faster your special attacks regenerate.
I can’t go too much deeper into the specifics but rest assured our dev team is comprised of many avid fighting game experts that are dedicated to making a fun, accessible fighting game with a degree of depth to satisfy fans of the genre.
Marvel: It sounds like we have a lot to look forward to. Any parting words for the fighting game fanatics out there?
Cuz Parry: I just want to say what an honor and pleasure it is to be working on something coming from a universe as rich, deep, and fun as the Marvel one. The Marvel team has been awesome to work with. Their dedication to Marvel and “getting it right” has got us hyped to make something special. And, the whole dev team up in Kabam Vancouver truly believes we're working on something special. We just can't wait for the fall when we get to share the fun with everyone! Check out our Facebook page in the mean time to get sneak previews and more info.
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