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Marvel vs. Capcom 2

Marvel vs. Capcom 2 Showdown Spotlight: Cable vs. Captain Commando

See how we size 'em up and then vote in our poll to pick who you think gets the KO!

One of the most celebrated fighting games in history returns for another round! Nine years after taking the arcade gaming scene by storm and over six years after making its original home console debut, "Marvel vs. Capcom 2: New Age of Heroes" will soon juggle-combo its way onto Xbox 360's Xbox Live Arcade and PS3's PSN!

In anticipation of the "MvC2"s next-gen debut, we're bringing you daily showdown spotlights pitting a Marvel character against a Capcom character. Each entry features official game artwork, character bios and polls to determine which universe really brings the heat.

Enjoy today's Cable vs. Captain Commando spotlight, make sure to vote in the poll below, visit the official "Marvel vs. Capcom 2" site and come back tomorrow for our next throwdown, right here on Marvel.com!

Fighter Name: Captain Commando

Real Name: Captain Commando

Universe: Capcom

First Appearance: "Captain Commando" (Arcade)

Marvel/Capcom Game Appearances: "Marvel vs. Capcom," "Marvel vs. Capcom 2"

Citizenship: Metro City

Brief Bio: One of Capcom's first mascots, Commando showed up on the manuals and boxes of early Capcom games, with his name made up of his company's—Cap. Commando. Eventually he got his own brawler, taking place in the now not-so-distant future of 2026. With the help of his Commandoes, he cleaned up Metro City of the future. With his fancy armor and the special attacks it gives him, Commando made the world of the tomorrow a safer place. In the present he's no longer Capcom's mascot, but does appear from time to time.

Powers: Captain Commando's Energy Glove provides most of his powers. While using his Energy Glove, Captain Commando can emit fire and high voltages of electricity. Captain Commando can only use his armor and Energy Glove if he is wearing his special ruby shades.

Special Moves: Captain Fire, Captain Corridor, Captain Kick, Captain Strike, Captain Sword, Captain Storm

Quote: "Great leaders can't afford to lose!"

Fighter Name: Cable

Real Name: Nathan Christopher Charles Summers

Universe: Marvel, X-Men

First Appearance: NEW MUTANTS #87

Marvel/Capcom Game Appearances: "Marvel vs. Capcom 2"

Citizenship: USA

Brief Bio: Infected as a child with a lethal techno-organic virus by the powerful mutant Apocalypse, Cable—the son of Cyclops and Madelyne Pryor—was sent thousands of years in the future in order to save his life. Growing up in the war-torn future, Cable learned to use his mutant powers of telekensis and telepathy while becoming a freedom fighter and resistance leader. Time-traveling back in time to a few years after his birth, Cable has become a key member of the X-Men and an important figure in mutant history.

Powers: As a mutant, Cable posses telepathic and telekinetic powers that enhance his physical attributes to superhuman levels. Cables left eye, which is infected by a techno-organic virus, allows him to see in the infrared portion of the spectrum.

Special Moves: Viper Beam, Psimitar, Crackdown, Electro Trap, Psy-Charge, Hyper Viper Beam, Time Flip

Quote: "I'm a soldier. I'm trained for everything. Maybe even this."

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Cable is the best solo character in the game with a full bar of supers.Commando is the best assist character in the game.


[quote@Battlecataclysmi Oh, I beat Cable with Captain Commando all the time! Any character can beat any character if you know how to play him right. All we're debating......This board IS biased though. You're definitely right about that. I play MVC2 every day, and some of these explanations make no sense to me outside of favoritism.[/quote] I heartily agree, I know any character can beat any other character and all that about degrees of difficulty. I don't even have a problem with it being biased, this is all fun and hype leading up to the next release anyway... I just found it something to ponder that CC never stands a chance. It goes beyond it being a Marvel board though, because as Akuma vs Venom illustrates, popularity is far more than just a company thing, Akuma has enough fan demand that closer observation of who's actually the superior character (whether it's a technical debate of moves effectiveness i.e. hp, range, speed, damage resistance, etc., one about how seemingly powerful the game has them portrayed, or all about the cool factor) seems to have been possible. I enjoyed using CComm. back in the day and all, but he'll always be b-lister in this game at best while Cable, Akuma and Venom can have real street cred.


[quote@BlackSamurai Cable also wins because on a Marvel board, who's going to think up ways for the lesser known Captain Commando's abilities to best Nate?[/quote] Oh, I beat Cable with Captain Commando all the time! Any character can beat any character if you know how to play him right. All we're debating here is which character is easiest to win with/more likely to win in a one-on-one confrontation. And Cable's offensive set is more effective against CC than CC's set is against Cable. It doesn't mean Captain Commando sucks; it just means you have to play harder with Captain Commando in order to win....This board IS biased though. You're definitely right about that. I play MVC2 every day, and some of these explanations make no sense to me outside of favoritism.


Cable Cable Cable, King of Chip DMG ? sadly no. Iceman can block all energy attacks witout chip penalty. Whenever my and my friend really get mad at eat other when playin mvc2 he will pick Cable, Cpt Comm (anti-air assist), and Cammy.Awsome cheap ass team, But however I can rock him (and all others)With Spiderman, Iceman, Sentinel. I love to pwn them and then add "Hey" , "Do your Job" (spidermans taunts) to add insult to injury. Sorry this was very much off topic. Cable will pwn Capt Comm. If you got 3 super bars. Use your H. Punch 3 times (the pistol shots) to get an easy 3 hits and a mini stun. Then Jump 2 frames from the ground. Use Hyper Viper Beam. get up to 20 something hits. land, rinse repeat. Usually a skilled Cable player can use this to drain an opponents hp totally or force them to make an ill advised change. I hate playin against Cable, but an awsome hero. Btw funnest team for me is Megaman, Ironman, and Sentinel. I call them the Metal faces of Death.


Cable also wins because on a Marvel board, who's going to think up ways for the lesser known Captain Commando's abilities to best Nate?


Cable wins if you sit back and use his gun attack over and over again lol (heavy punch)


Cable definitely wins this. Hyper Viper does waaay too much chip damage and can be activated in the air or on the ground... or even twice by inserting an HP in-between. His HP goes across the screen, hits up to 5 times via tapping, and is easily cancelled into QCF+P. QCF+P hits quickly and does fair chip damage; QCF+K is good for OTG. Cable takes damage well and dishes it even better. His Time Flip is nearly impossible to use effectively, but it looks good when it works. And his grenade and Askani spear always make interesting interruptions.Captain Commando is faster than Cable, but his moves aren't nearly as reliable, though they do give the fighter a lot of options. His Captain's Sword hits best after launching the opponent. QCB+K is one of the best stoppers in the game, and a great assist. QCF+LK is great for stopping encroachers; QCF+HK great for setting up air combos; QCF+LK+HP, pretty useless, but fun to watch. QCB+K looks great, but has too much lag time and leaves you WIDE OPEN for punishment. QCF+P is a great, hi-speed projectile attack. QCF+KK is a spectacular finish move, but it has to be used intelligently because it also leaves you open if you miss.All in all, it'll makes for a flashy match... but Cable triumphs. His long-range game alone makes many people see him as a cheap character.Cable wins, 9 out of 10