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 Marvel Universe  Beetle (MK-II)
 

Universe
Marvel Universe

Real Name
Unrevealed

Aliases
Unrevealed

Identity
Unrevealed

Occupation
Student

Citizenship
U.S.A.

Place of Birth
Unrevealed

Known Relatives
Unrevealed

Group Affiliation
The Beetles; formerly Thunderbolts Army

Education
Some college

Height
Unrevealed

Weight
Unrevealed

Eyes
Brown

Hair
Brown

Powers
None

Abilities
She possesses the normal human strength of a teenage woman her age, height and build who engages in moderate regular exercise.

Weapons
None

Paraphernalia
Designed by Abe Jenkins, the MK-II Beetle armor is a battle-suit constructed of magnesium alloy, providing the wearer with a high degree of protection against injury. The suit contains power-boosting circuitry which augments her strength to several times that of a normal human being enabling her to lift (press) about a ton, 1000 pounds per arm. The suit’s power source is a microwave processor built into the helmet. The helmet has an antenna path that allows reception and ultra-efficient conversion into energy of microwaves at many prevalent frequencies, giving the suit a constantly replenishing power supply. The microwave processor sometimes jams nearby television reception. A mini-computer built into the chest piece feeds data to her helmet on her opponents probable movements, enabling her to anticipate their moves. In order for the computer to provide this tactical information, it must have sufficient data on that opponent. The battle-suit contains a number of other special features. The gloves of each hand contain pneumatic suction-grippers, enabling the Beetle to cling to walls or lift things with her finger tips. Also, each glove contains circuitry that enables her to shoot an electrostatic blast called “Electro-Bite.” The Electro-Bite is discharged by touching the second and third finger sheath of each hand together and pointing with the first and fourth fingers. The Electro-Bite has sufficient power to blast a one foot diameter hole through a 3 foot think brick wall at fifteen feet. Such a blast diverts all available power to the gloves, thus temporarily immobilizing other weaponry. The final feature of the MK-II Beetle armament is the ultra-tough mylar wings powered by super-efficient micro-motors which enable her to fly by mimicking the complex motion of an actual beetle’s wings. Stored beneath dome-like armored sheaths on her back when not in use, the wings can be unsheathed by cybernetic command. The wings enable her to fly at a normal cruising speed of 60 miles per hour. By diverting all of her power into the wings, she can reach a top speed of 100 miles per hour for as long as the power holds out.

First Appearance
Thunderbolts #103 (2006)

Origin
Thunderbolts #103 (2006)

Significant Issues
fought & captured by Thunderbolts (Thunderbolts #103, 2006), joined Thunderbolts (Thunderbolts #104, 2006); battled Grandmaster’s empowered group (Thunderbolts #106-108, 2006)

Enlarge
Other than joining with two other college students to break into a Commission on Superhuman Activities holding facility in New Jersey and stealing the various Beetle armor stored there, nothing is known about the woman that donned the MK-II Beetle armor. The CSA persuaded the Thunderbolts to track down super-villains and recruit them to join the pro-registration side of the Superhuman Registration Act and they started with the Beetle group.

The three Beetles began a crime spree until the Thunderbolts came to apprehend the group. Out skilled and out numbered and using the MK-II Beetle armor, she was easily stopped when Radioactive Man melted the servo-motors in the armor‘s coupling joints, causing the armor to lock up. Along with the other Beetles, she was taken captive by the Thunderbolts and placed in a detention center where the captives are indoctrinated with impulse stimulation to show them what it means to be a member of the Thunderbolts.

Deciding that being free was better than being imprisoned, all three members of the Beetles agreed to join the sub-division of the Thunderbolts known as the Thunderbolts Army. While the Thunderbolts dealt with Grandmaster and the reformed Squadron Sinister, the Thunderbolts Army was split into various squads and sent to locations around the world to deal with those Grandmaster had empowered and controlled through the use of the Wellspring of Power. All three members of the Beetle group were placed in the Delta Squad and sent to Dallas, TX. During the battle various Thunderbolts Army members of the Folding Circle were taken control by Grandmaster’s power due to them previously receiving their powers from the Wellspring of Power, resulting in them turning on their teammates. Being overpowered by shear numbers as well as having members turn against them, this led various members to doubt they could actually do any good. The Thunderbolts Army quickly dispersed and the members of the team went their own ways. Some members returned to their villainous ways while others continued with the Superhuman Registration Act becoming federal agents as members of the Initiative. It is unknown if the members of the Beetles decided to return to a life of crime or not.
 
 
 
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