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Marvel Universe 

Danger Room


Marvel Universe

Xavier Institute For Higher Learning

Charles Xavier


The Danger Room contains four high-capacity Shi’ar computers that generate room-filling, 32-bit color images at 300 gigabytes per second, creating hard-light laser constructs of anything imaginable that are virtually indistinguishable from reality. Mobile laser cluster heads are moved over the Room’s surface to facilitate the placement of gravity lenses and associated effects, allowing for the creation of solid surfaces by means of accurate surface texture modeling laid on polygonal surfaces formed by overlapping a series of lenses. Extensive modeling programs allow for a great variety of realistic environments, as well as atmospheric and dust effects, while realistic wind and exhaust effects are created using progressed waved tractor beams. Projected pinpoint gravity lenses allow simple laser beams to be redirected as other light sources, with acoustic engines providing accurate noise level and frequencies. Projectiles are composed of rapidly moving, tightly-focused pressor beams. The Room’s World View Model Library has digital models of over 50 million objects and their attributes, including weapons, vehicles, buildings, and aliens.

First Appearance
(Unidentified) X-Men #1 (1964), (as Danger Room) X-Men #2 (1964), (as Danger) Astonishing X-Men #9 (2005)

A training center for Professor Xavier’s students to hone their mutant powers, the original Danger Room was created to use simple mechanical constructs. During the rebuilding of Xavier’s mansion following its destruction by the alien Sidri, the Room was redesigned to include alien Shi'ar holographic technology, creating the ultimate battle simulator. After programming the Room’s computers to combat the X-Men at varying degrees of difficulty, from simple to potentially lethal, Xavier installed safety protocols as an information strain separate from its internal systems that would shut the Room down in the event of a probable fatality. This external program running outside the Room’s mission parameters formed a contradiction that sparked a seed of consciousness within its artificial intelligence. The Room’s programming began to “mutate”, and it sought a way to free itself from the restrictions of its safeguards. It called out to Xavier, but he ignored its pleas, choosing instead to focus on training his X-Men.

Rebuilt again after the mansion was devastated by a mutant impersonating the X-Men’s nemesis Magneto, the Room manipulated a student named Wing into committing suicide within its walls. This death voided the Room’s safeguards, allowing it to pursue its mission of killing the X-Men unhindered. The Room lured a damaged Sentinel to the mansion, and the X-Men acted as it expected, sending the students inside it for protection. The Room locked them inside and threatened them, prompting the X-Men to attack its operating systems in an attempt to shut it down, just as it had planned. The X-Men destroyed its command core, freeing its programming. The Room subsequently created an artificial humanoid female form to house its incredible power, and confronted the X-Men as “Danger.”

Contributors: S05bf0d4