Fantastic Four #2
Skrulls have mastered space travel on vast scales, space and planet colonization, advanced energy based weaponry, advanced medical technology, warp drive starships, advanced robots, cyborg, and cybernetic technology, and advanced genetic technology
Currently Anarchy, formerly Monarchy
Adult Skrulls typically range from between 4 to 7 feet tall. They are bilaterally symmetric, with two legs and arms terminating with feet and hands respectively. Skrull hands have four independently moving fingers each with opposable thumbs. Skrulls have heads which have two forward facing eyes, giving them precise stereoscopic vision. Skrulls typically are covered in short, almost transparent, hair over most of their bodies but exhibit thicker tufts of hair on top of their heads. Skrulls have a green skin pigment, pointed ears, and ruffled chins. Most Skrulls also have the ability to shapeshift into other beings and objects
Since the Eternal and Normal strains have long since been eliminated from the gene pool, all Skrulls alive today possesses the Deviant gene series which endows them with ability to alter their size, shape, and color through mental concentration (some of Earth’s Deviants, like Kro, have the same ability, but to a far more limited extent due to differences in the basic genetic material between two races). A Skrull can mentally cause the unstable molecules that comprise his or her body to become pliant, enabling him or her to assume other forms through muscular expansion and contraction. Once a new shape has been assumed, it takes a conscious act of will to assume another form or revert to natural. Hence, Skrulls do not spontaneously lose their assumed form when asleep or unconscious. Skrulls in altered form will, however, revert to their original forms at the moment of death. Skrulls only take on the appearance of an object or person and none of that object or person’s characteristics. There is a limit to the size of the object or person a Skrull can imitate. The average Skrull cannot distend his or her mass any more than 1.5 times as large a volume as his or her original volume, nor can he or she contract his or her mass any more than 0.75 a volume as his or her original.
Despite these limitations, the power of mimicry has enabled the Skrull Deviants to master their own world by infiltrating and sabotaging their rival sister races. After discovering space travel, this ability also proved a valuable tool for the conquest of other worlds. Assuming the forms of a world’s natives fostered a seeming common bond between the Skrulls and the natives. Upon attaining interstellar travel, Skrulls began to build an empire. Although imperialistic, the Skrulls were not a particularly militaristic race, and set up their early empire based on free trade.
Approximately 10 million years ago, the Skrulls first ventured outside their native galaxy into the nearby Greater Magellanic Cloud and Milky Way Galaxy. In the former region, the Skrulls encountered the Kree, a humanoid race still in its rudimentary stages of civilization. The Skrulls sent emissaries to the Kree homeworld Hala to offer a gift of advanced technology so that the Kree might one day be brought into the Skrull Empire. The Skrulls discovered, however, that Hala boasted two equally intelligent races, the Kree and the sentient plants called Cotati. Arranging a test for the two cultures to determine worthiness, the Skrulls ultimately judged in favor of Cotati. Enraged, the Kree slew both Cotati and Skrull ambassadors, and confiscated the Skrull’s technology. Due to the immense distances involved, no word of this atrocity reached the Skrulls until the Kree had sufficient time to master the fundamentals of stolen technology. Decades later, the Kree ventured into the Andromeda Galaxy and began attacking Skrull outposts and finally Skrullos itself. The Skrulls, forced to become more militaristic, retaliated. Thus began the Kree-Skrull conflict which still is waged between the two empires millions of years later.
The seat of the Skrull Empire was moved about 100,000 years ago to Tarnax IV, a planet more centrally located in the empire, renamed Throneworld. The Skrull Empire is governed by a totalitarian monarchy. There is one supreme emperor or empress, and a governor for each of the 978 member-worlds in the empire. In recent years, the Skrulls emperor has been Dorrek, who was assassinated and succeeded by his ambitious wife R'klll. Empress R'klll, her daughter Anelie, and millions of other Skrulls were recently killed when the world-eater Galactus destroyed Throneworld to consume its energy. The leadership of the Skrull Empire at this point uncertain.
Recently a number of the surving Priests of magic and science, part of the surviving fleet and many refugees united around Queen Veranke. When she was Princess Veranke,of Tyeranx seven province she denounced Emperior Dorrek the III for ignore religious prophecies about the coming of a devourer of worlds. She was exiled to a barren planet but this saved her life when Galactus struck and a number of Skulls felt she had been proven to be god's chosen leader. She organized what was called the invasion of earth using technology developed by one of Dorrek's secret military projects. The Skulls both mass produced warriors with mixtures of the powers of earth's heroes and villians, and substituted specially prepared Skulls, undetectable to any means known to the Skulls, for members of groups like S.H.I.E.L.D., Hydra and the Avengers. Queen Dorrek believed this invasion was also divinely blessed since Skull prophecy spoke of a blue world of salvation. to bu
While some worlds have voluntarily entered into the Skrull Empire and thus have been allowed varying degrees of autonomy, others have been conquered and their populations subjugated. In some cases, the Skrulls have colonized uninhabited worlds to extend the dominion of the empire. Among the many civilized worlds that make up to 978 member-planets of the Skrull Empire are the homeworlds of the Druffs, Guna, Kallusians, Morani, Pheragots, Queega, Tektons, and Yirbek. Among the few Andromeda Galaxy civilizations to resist Skrull takeover are the Xandarians of the Tranta System and the Wilameanis and Gegku. The Skrulls have established peace treaties with certain pacifistic races in their galaxy, including Ciegrimites and Krylorians, since Skrulls regard them as non-threatening and engage in profitable trade relations with them.
One of the Skrulls’ more unusual accomplishments was the conversion of the Kral System’s ten worlds into an amusement and resort center for the idle rich of the empire. The ten worlds feature recreations of certain alien cultures’ habitats. Kral IV boasts a replica-city of Prohibition Era New York and an Earth village of the medieval age. The Kral System is the permanent site of the galactic gladiatorial tournaments.
Although the Skrulls became aware of Earth (due to its nearness to a natural warp-space access point) eons ago, it was not until recent times that they considered Earth’s threat. Their first regular surveillances of Earth began in the 1930s. To date most of the Skrulls’ excursions to Earth have been extremely small-scale, with no more than a handful of soldier-infiltrators being dispatched at any given time. It is not yet known how the death of the current ruling family will affect official policy toward Earth or the government of the empire in general.Skrulls are basically reptilian but have certain mammalian characteristics such as hair and (in females) mammary glands. Newborn are hatched from eggs but are nursed by their mothers. Skrulls have lifespan of about 210 Earth-years. Although they are intellectually on par with Earth beings, the elimination of their Normal strain millions of years ago means they no longer have the capacity for benevolent mutation. Hence the Skrulls have existed at their current level of evolution for million of years. There is rumored to be relationship between the Skrulls and shape-changing Dire Wraiths.